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- By Adam Owens
- 07 Dec 2025
Steven Lisberger's iconic 1982 film Tron mostly takes place within the virtual world inside digital games, where programs, depicted as human-like figures in glowing costumes, compete on the virtual landscape in lethal challenges. These entities are mercilessly destroyed (or “deleted”) in the Disc Arena and crushed by jetwalls in digital vehicle showdowns. Joseph Kosinski's 2010 follow-up Tron: Legacy goes back inside the computer world for further light-cycle action and additional conflict on the virtual world.
The new director's Legacy follow-up Tron: Ares takes a slightly less game-like approach. In the picture, programs still fight each other for endurance on the digital world, but primarily in life-or-death struggles over secretive files, serving as agents for their corporate creators. Protection software and hacking tools engage on ENCOM servers, and in the physical world, flying machines and speed bikes exported from the digital realm operate as they do in the digital environment.
The warrior program the protagonist (the star) is an additional recent development: a enhanced fighter who can be repeatedly manufactured to fight wars in our world. But would the flesh-and-blood actor have the actual abilities to survive if he was pulled into one of the digital arena's contests? In a latest press event, stars and directors of Tron: Ares were questioned what virtual worlds they would be most apt to survive in. Here are their answers — but we have our own evaluations about their abilities to survive inside virtual worlds.
Part: In Tron: Ares, Lee portrays the CEO, the chief executive of ENCOM, who is diverted from her leadership tasks as she attempts to recover the key data assumed to be left behind by the original character (the star).
The virtual world the actress feels she could survive in: “My little ones are extremely into Minecraft,” she says. “I wouldn't want them to realize this, but [Minecraft] is so amazing, the worlds that they construct. I think I would prefer to enter one of the worlds that they've created. My younger child has designed this one with animals — it's just filled with birds, because he is fond of parrots.”
The actress's likelihood of survival: 90%. If Greta Lee simply stays with her kids’ birds, she's secure. But it's unclear whether she is aware of how to steer clear of or handle a hostile mob.
Role: the actor portrays the rival, the leader of opposing corporation Dillinger Systems and grandson of the original character (the star) from the first Tron.
The virtual world the actor believes he could endure in: “I'd absolutely fail in the [Disc Arena],” Evan Peters remarked. “I would go into BioShock.” Clarifying that answer to co-star Gillian Anderson, he states, “It is such a great game, it’s the finest. BioShock, Fallout 3 and 4, remarkable post-apocalyptic environments in the franchise, and BioShock is an underground, decrepit dystopia.” Did he even understand the query? Unknown.
Evan Peters' likelihood of endurance: In BioShock? A low chance, similar to any other average person's likelihood in the city. In each post-apocalyptic series? Ten percent, purely based on his appeal level.
Role: the actress portrays the matriarch, guardian to Julian and child to Ed. She’s the former CEO of the corporation, and a more rational leader than her son.
The game Anderson believes she could endure in: “Pong,” remarked the actress, regardless of her obvious knowledge with the title Myst and her supporting role in the 1998's interactive software The X-Files Game. “That's about as advanced as I could get. It might take so much time for the [ball] to arrive that I could duck out of the way promptly before it came to hit me in the body.”
Gillian Anderson's likelihood of success: An even chance, depending on the simple essence of Pong and whether getting struck by the object, or not volleying the object back to the adversary, would be lethal. Additionally, it’s really gloomy in Pong — could she fall off the arena to her demise? What does the black void of the title impact a individual?
Role: Rønning is the filmmaker of Tron: Ares. He also directed Pirates of the Caribbean: Dead Men Tell No Tales and Maleficent: Mistress of Evil.
The digital environment Joachim Rønning thinks he could endure in: Tomb Raider. “I am a youngster of the ’80s, so I was fond of the home computer and the Atari, but the first experience that got to me was the first ever Tomb Raider on PlayStation,” Rønning says. “Being a film enthusiast — it was the initial experience that was so immersive, it was physical. I doubt that's the game I would truly like to be in, but that was my original incredible experience, at least.”
Joachim Rønning's probability of endurance: 20%. If Rønning was placed into a Lara Croft game and had to deal with the wildlife and {booby traps
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